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- POV : Haze rising above the filthy streets of an american city in the early
- 60's. The camera pans down to show the entrane to a games arcade, promising
- computer graphics as yet unseen before by human eye on a badley written sign.
- A queue has formed outside. Amoungst those gathered are a band of greesy
- haired teenagers. They are gangly and spotty. They are, the GAMERS.
-
- Voice Over: The year is 1963. A spate of badley written coin-op games
- machines has hit down town New York. Amongst them is the much awaided game 3D
- Tanks. A Vector battle tank game where the object is to drive round, and
- destory other tanks.
-
- [Fade]
-
- POV : A Darkened, ebony room. Black except for the light from a monitor
- placed in the corner of the room on a shelf above a pine table. A figure
- crouched over the table blocks out much of the light. On the work surface is
- a small keyboard. A small green acorn is emblasoned on the side of the
- computer. We draw closer. The figure screams, smashes a palm onto the
- surface. We close in on the screen. The words 'Game Over' are flashing
- on the screen. They fade. Black
-
- Voice Over : Now, 33 years later, the phenomenon has reoccured. 3D Tanks has
- been re-releasd as TDT, the ultimate in overhead games, multiplayer option,
- and serious AI for enemy tanks. You've read the story, seen the film, now
- play the game.
-
- TDT
-
- ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
- () ()
- () TTTTTTTTTTT DDDDDDD TTTTTTTTTTT ()
- () T D D T ()
- () T D D T ()
- () T D D T ()
- () T D D T ()
- () TTT DDDDDDD TTT ()
- () ()
- ()()()()()()()()()()()()()()()()()()()()()
-
- WRITTEN BY
-
- OWAIN COLE
-
- FOR
-
- Visions of the Impossible © 1996
-
-
- Background
- -oOOOOOOo-
-
- A long time ago, in a galaxy far, far away.....
-
- Episode 43
-
- Having beaten the rebels back to their final holdout, the new Emperor is
- relaxing in front of a fire on which the remaining embers of the last Jedi
- are smouldering. The Emperor rubs his hands together. Blue fire sparks from
- them lending new life to the dying fire.
-
- The great doors to the Emperors' private chambers are flung open and a figure
- cloaked in black strides in. A light saber flicks to his hands and in a
- moment he is leaning over the emperor, an evil glint in his eye, telling of a
- vengence so great that it had been carried over since episode 40.
-
- "IT IS TIME?"
- "Yes Emperor. It is time."
- "OK THEN, BUT I WORN YOU, I'VE BEEN PRACTICING."
-
-
-
- What to do, a Quick Guide!
- -oOOOOOOOOOOOOOOOOOOOOOOo-
-
- Ok, the basic idea is to shoot the other tanks and drive around so you don't
- get shot. The tanks drive more like tanks than cars ie they can rotate on the
- spot. You can alter or see what the keys are from the main menu.
-
- You pick up tokens by running over them. All of the tokens do you good apart
- from the X which halves your health. There is no colision detectment between
- the tanks which means you can run through each other. Up to 4 people can play
- at a time, or you can play a 1 player game against the computer.
-
- You can access the options screen while playing the game by pressing O.
-
- Apart from that, the rest should be obvious, so you can play the game now.
- However it may be worth your while to look down to find out what the tokens
- stand for!
-
-
- tokens
- -oOOo-
-
- To be read in the style of "A is for Apple".
- L is for life. It gives you more health.
- P is for power. It makes your shells more powerful.
- X is for Expload. It removes half of your remaining health
- T is for teleport. It makes you jump position.
- S is for score. Which is only useful if you are on 1 player.
- R is for random. It picks one of the above.
-
-
- Graphix Level
- -oOOOOOOOOOo-
-
- On the options menum, the animation level can be changed between Smooth,
- Normal, and rough. Basically these corespond to frame rates. Which is how
- often the screen is updated, and how jerky the animation.
-
- Animation Type Frames/Second Jerkyness
- Smooth 50 None
- Normal 25 Not really
- Rough 12 Still playable
-
- The game works best in normal or smooth, however, if you have anything below
- an ARM3, then it would be best if you used rough. I myself have an A3010
- (ARM250) so don't worry as it has been well tested at this speed. RISCPC (and
- A7000) owners will probabley find that it runs very well in Smooth, but at
- high resolution modes, you may find that slow down occurs.
-
- If slowdown occurs, ie the game suddenly slows, (this will be obvious in
- smooth or normal because it will get about 1/2 as slow) then press 'O' to
- jump to the options screen, and change the graphics level down, or change
- some of the options to free up your processor. Or, if the worst comes to the
- worst, the quit the game, and change the resolution down on the wimp task.
-
-
- Spin Objects
- -oOOOOOOOOo-
-
- You can make the computer spin many of the objects in the game, including
- the shells and the tokens. This makes it look a lot nicer! but it also eats
- up processor time and so may slow the game down. Most noticably, spinning the
- shells means that fast routines cannot be used and so a lot of spinning
- shells is likely to slow the computer down unless you make sure that your
- processor can handle it. If you are in the middle of a game, then you can of
- course go to the options screen, by pressing 'O' and change it so that your
- shells don't spin.
-
-
- Resolutions
- -oOOOOOOOo-
-
- TDT has been written so that it can run in manny different resolutions, each
- with their own processor costs, ie some may cause the game to run slower if
- your processor isn't fast enough. But, the higher the resolution, the better
- defined the graphics are, ie they aren't blocky when run in a high res mode,
- but they will be if you run them in a low res mode.
-
- High Res. : Mode 27, Very High Processor Cost.
- VGA Medium res. : Mode 48, High Processor Cost.
- Medium res. : Mode 12, Medium Processor Cost.
- Low res. : Mode 9, Low Proccessor Cost.
-
- The High res and VGA Medium resolution modes are only supported by high res
- monitors. The VGA modes also have to be soft loaded in if they are not in
- memory. The high res and VGA modes will be displayed as full screen modes
- (not letterbox modes) on high res monitors.
-
- It is unlikely that an ARM2 computer will be able to run the game at any
- speed unless it is using a low res mode. ARM250's will be able to use a
- medium res mode but only if you use rough graphics. However, trial and error
- is the key here, and you should decided for yourself what works best for your
- computer.
-
- eg My A3010 (ARM250) can run the game using Smooth in a medium res mode, but
- only if there are only two tanks on the screen, the shells don't spin, they
- don't fire much AND they are fairly close together. Get the picture!
-
-
- Keys
- -oo-
-
- Hmm, I don't know why you're reading this. The keys can be read and altered
- from the main menu using the "Change Keys" menu. You can also use a joystick
- if you have one, a megadrive joypad appears to work too, use 'B' to fire.
-
-
- Credits
- -oOOOo-
-
- All game code and graphics were done by me, Owain Cole. (And you don't know
- how bl**dy long it took me. Admittedly, there were hardly any graphics to do
- since it's all vector line graphics!)
-
- Huffman compression module:
- © Owain Cole, of Vision of the Impossible, 1996. (That's me by the way.)
-
- Testing:
- Various members of my school. And me of course. In fact I tested most of it.
- Did nobody help me do anything at all?
-
- Rocky Background:
- © Chris Wymark, 1996
-
- And I didn't write the Stasis Module.. um it's PD though I think!
- © Andy Southgate, 1994
-
- Well thank god somebody else did some work on this apart from me. Admittedly
- I did help Chris write this. Hmmm I think I should give up since nobody
- appears to be capable of helping me.
-
- Oh yeah, thanks to Niv for suggesting the tokens. (Yeah Cheers... No really.
- Don't make too much work for me or anything!)
-
-
- Hi's 'n' general greets
- -oOOOOOOOOOOOOOOOOOOOo-
-
- Well here goes nothing:
- Hi to... Colin McEwan, Chris Wymark, My CS Class (Niv, Maz, Stu, Matttt, Alex
- (he's only half Greek you know), Evsey, Dime, etc.
-
-
-
- Contact
- -OOOOO-
-
- Hmmm, reading this a couple of months later, it appears that I have missed my
- address off.
-
- Owain Cole,
- Shieling,
- Fleet Lane,
- Twyning,
- Tewkesbury,
- Gloucestershire,
- GL20 6SG
-
- Or it's probabley far easier if you ring:
- 01684 294325 and ask for Owain (pronounced O-Wain)
-
- I probabley wont be there, but les parents can give you a number to call
- probabley!
-
- E-mail:
- I haven't got an e-mail address, but if you write to my friend Ben Preece,
- then he'll probabley get it to me somehow. Please make sure you say to whom
- you are writting at the top!
-
- preecebj@aston.ac.uk
-
-
- Enjoy...
-
- Sun 26th May 1996
-